Rendering in Blender

Deborah Schmidt
Sep 25, 2024
Slides available at https://ida-mdc.github.io/workshop-visualization/tutorial-mesh-rendering-blender/

Create a New Blender Scene

General Usage

Import Mesh Files

  • Go to File > Import > STL (.stl)
  • Imported objects might be scaled too large or small. To adjust, go to the Layout tab, select the object, and press n to open the options for scaling.

General Usage

Toggle Quad View

  • To enable Quad View, go to View > Area > Toggle Quad View

General Usage

View from the Camera

  • Go to View > Viewpoint > Camera for switching to camera view
  • Go to View > Align View > Align Active Camera to View for adjusting the camera to the current view

Performance

Set View Parameters

  • Use the Viewport Shading buttons in the top right corner to change shading modes:
  • Rendered mode for full previews.
  • Material preview mode for a balance between performance and detail.

Performance

Adjust GPU Settings

  • Blender requires a GPU with at least 2GB of VRAM.
  • To configure your GPU, go to Edit > Preferences... > System > Cycles Render Devices
  • Ensure that GPU Compute is selected under Cycles as the Render Engine.

Performance

Adjust Render Parameters

  • In the Rendering tab, under Render Properties, increase values in the Light Paths section with glass or glossy materials, or decrease these values to improve performance.
  • In Output Properties, Adjust the resolution percentage for fast preview renderings or detailed print renderings.

Object appearance

Smooth Shading for Objects

  • Right-click the object and select Shade Smooth to apply smooth shading.

Object appearance

Apply Material to Object

  • Go to the Shading tab and select Use Nodes.
  • Explore the options under Principled BSDF:
  • Increase Subsurface to make materials look soft.
  • Use the Add > Search function to find shaders like Glass for transparency effects.

Denoising the Render

  • In the Rendering Tab, under View Layer Properties:
  • Under Passes > Data, select Denoising Data.
  • In the Compositing Tab:
  • Check the Use Nodes checkbox.
  • Add a Denoise node (Add > Search > Denoise) and connect the nodes as follows:
    • Connect Render Denoising Normal and Denoising Albedo to Normal and Albedo of the Denoise node.
    • Connect Image from the Denoise node to Image of the Composite node.

Happy rendering!